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AR FITNESS APP
fyter
OVERVIEW
AR FITNESS + WORKOUT APPLICATION
ROLE
CONTRACT
PRODUCT DESIGNER
TEAM
HEAD EXPERIENCE DESIGNER
TOOLS
FIGMA
DURATION
2 MONTHS
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ABOUT THE APP
Fyter is a AR fitness app that allows users to stay in shape while fighting for a cause of their choice. Users can workout solo or with a team. This project focused on ways to bring people together to get in shape and fight for charities they believe in.
onboarding
002
EXISTING ONBOARDING
The current onboarding is lacking a consistent flow which can defer users from continuing through the whole process to start using the app.
ANALYSIS
The current onboarding is lacking a consistent flow which can defer users from continuing through the whole process to start using the app.
SELECTED SCREENS
The current onboarding is lacking a consistent flow which can defer users from continuing through the whole process to start using the app.
PROPOSED ONBOARDING V1
The current onboarding is lacking a consistent flow which can defer users from continuing through the whole process to start using the app.
PROPOSED ONBOARDING V2
The current onboarding is lacking a consistent flow which can defer users from continuing through the whole process to start using the app.
PROPOSED ONBOARDING REDUCED
The current onboarding is lacking a consistent flow which can defer users from continuing through the whole process to start using the app.
launch screen
003
LAUNCH SCREEN IDEAS
The current onboarding is lacking a consistent flow which can defer users from continuing through the whole process to start using the app.
PRESCREENING SERIES
These questions appear in all of the symptom flows to determine if a user has a complex chronic condition that would complicate giving a diagnosis. The decision to place these question right after the initial series of questions was determined so the user would not waste their time completing the entire flow if BYOD was not qualified to diagnose them.
SYMPTOM SERIES
The final series of questions the user is presented with gets more information on specifics of their symptoms. Through these series of yes or no questions, the AI is able to calculate a final diagnosis.
DIAGNOSIS SCREENS
I designed the UI for the diagnosis screen, which is shown to the user after they complete the series of questions and BYOD is able to generate your diagnosis. The card design is pulled from the UI of the questions screens, and each has a drop down menu showing more information if the user wants to read more about each section.
visual design
004
STYLE GUIDE
I assisted the main UI designer in creating this style guide for BYOD. The concept for the app was to be modern and sleek, given its advanced technology of using AI design. The idea for each of the screens was to appear as "cards" as if you were playing a game. The simplistic design makes the complex app easy to use and understand by users.
final product
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