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END TO END MOBILE APPLICATION
IcTHERAPY
process
003 define
002 research + discovery
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004 analysis
005 ideation + design
001 empathize
006 prototype
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OVERVIEW
UXD DESIGN JAM
ROLE
UX/UI DESIGNER, VISUAL DESIGNER
TEAM
WEB DEVELOPER,
SOFTWARE ENGINEER,
UX DESIGNER
TOOLS
SKETCH, INVISION
DURATION
3 WEEKS
empathize
001
THE PROBLEM
The entire planet has felt the effects of COVID-19. Many of the survivors of this illness will be treated in the ICU and suffer from Post-Intensive Care Syndrome (PICS). This can result in a loss of cognitive function and mental health issues, such as depression, anxiety and PTSD. The healthcare profession is already overwhelmed with the increase in patients due to the virus. This is going to cause an increase in the number of patients who will need additional care to recover from the aftermath of COVID-19 and the ICU.
research + discovery
002
RESEARCH PLAN
As a team we separated different areas of research into eHealth market analysis and gathering information about the needs of patients in order to find a solution.
define
003
PERSONA
After completing thorough research, we were able to establish who the target user currently is. Given that this problem is a few months old, we wanted to create an interface that would be adaptable if this target audience shifted in the future.
analysis
004
COMPETITIVE ANALYSIS
My responsibility for the team was to research the current market and competition for eHealth applications. By comparing the interfaces and features of the following apps, we were able to prioritize features and organize the IA of IcTherapy.
solution
An app that allows users to complete daily activities to improve their mental wellness and cognitive function. The results of these activities are transferred to their doctor so they can assess the patients progress without needing an in-person appointment.
ideation + design
005
INFORMATION ARCHITECTURE
Once the market analysis was completed, we decided on the core screens and developed what features needed to be available.
USER FLOWS
The site map allowed us to realize all of the potential features of the app. I created these user flows to help us guide our final prototype, which is broken up into new user onboarding, and how a user would complete a daily activity.
MED-FI WIREFRAMES
The market analysis and user flows gave us insight on what the key screens would be for our prototype. Each team member sketched out the desired user flow so we could compare and contrast our ideas.
HI-FI WIREFRAMES
After combining the teams med-fi wireframes, we each created a combined mockup in sketch and decided which features and screens helped us achieve our design goal. The following wireframe is the end result of combining the teams ideas. The illustrations used in our prototype are from unDraw.com.
prototype
006
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